Tag Archives: PC

2013 Year in Review: Day 2

This next game snuck up on me, slowly creeping its way to the top of my backlog, partly due to Brad Shoemaker’s insistence on the Giant Bombcast (among others). Like last year’s Journey, it manages to weave simple mechanics with … Continue reading

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Audiologs and the Evolution of Game Storytelling

When Bioshock Infinite released earlier this year, I knew that something was desperately missing from the whole experience. I’ve never been able to put my finger on what, and all I knew for certain was that it felt like a … Continue reading

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